Hill Roller
27th Jan
2013
Just keep rollin'
Hill Roller is our next upcoming app. It's a hill climber game with randomly generated slopes, in which you tilt and twist your device
to affect gravity and keep your ball (or balls) rolling for as long as you can!
Collect in-game coins in Normal mode to buy powerful upgrades and reach the top of the Insane mode leader-boards! Also
use your in-game coins to buy powerful power-ups to save your hide in a difficult situation.
In Normal mode you play with one ball, and you just have to keep it rolling and keep it on screen,
In insane mode you play with two balls, both of which you have to keep moving and keep on screen
at all times!
This app will come with a lot of features new to our apps : Game Center, iCloud syncing, In-App purchases
are among the many.
We're currently working through the last few bugs and adding some smaller features, so it should be with
you within a few weeks, keep a lookout on here and on Facebook and
Twitter for more information and updates!
Website Updates
8th Dec
2012
Comment Away!
Our website has been updated, It's not a huge visual update, in fact the only difference you will be able to see is a comment
section on each article. However don't judge a book by it's cover! This is a large update, as we have completely re-designed the
workings of the website behind the scenes.
This update means wit will be a lot easier to manage content across the website meaning more updates from us, and more frequent
updating of old articles! So... Enjoy! Let us know what you think by commenting on this article!
Runaway Rat 1.1 is here!
1st Dec
2012
Riley Renewed
You'll be happy to hear, we've finally! (apologies) got round to releasing Runaway Rat 1.1 for iOS.
This update includes the standard bug fixes and performance upgrades as well as a few little niceties:
- The graphics have all been updated to look even more crisp on your delicious retina display.
- The level select menu is now a swipe menu!
- We also now support the new screen resolutions for iPhone 5 and the new
iPod touch!
- The game speed has been increased
- Some levels have been changed to improve difficulty, and in the lite version the levels have been
changed to better reflect the levels on the paid version
The next update for Runaway Rat will probably be slightly longer than this one, we have a couple of projects
we're working on with other companies, and as you may well know we're all full-time students as well
so we don't have huge amounts of time, But watch the space: there will be lots of cool things coming to the game in the
future!
1000 Apps Celebration
13th Nov
2011
Celebrate With Us?
We've just hit 1000 app sales in total! And therefore we wan't you to join us in our celebrations! So... What have we got for you? We are officially running our first ever Fabulastudios competition! So here's how it's going to work... We want your help to make us a community quiz app. You can access the competition form HERE All you need to do is come up with three questions, and three possible answers for each question! So... are there any rules? the answer is yes, and the rules go like this...
- You can enter as many times as you would like
- The more times you enter the more chance you have of winning
- Even if you don't win, we may still use your questions in an ios app
- You MUST leave us your name and correct email adress (We will only use this to contact you if you have won, and to let you know when the app has been released)
- You won't win if you leave us only one question... we need at least 3
Now for the exciting bit... Points mean prizes! And the prizes go like this...
- The winner, and the winner only, will win a £15 iTunes voucher
- The first runner up, will win 5 free copies of the app
And how will you win? Fabulastudios will have an app meeting (yes hot chocolate will be involved) and we will sit down and sift through all the entries, until we decide which set of questions is the most challenging, innovative, and different. Then that person will win! Simplesssss.
So get your quiz-master caps on, and enter right here
Who We Are
17th Jul
2011
A Brief Description Of Who We Are And What We Do
Fabula studios started off as a team of three guys based in Poole, England, who decided to get together and create educational Flash games to distribute over the internet. After creating loads of popular games they decided to go in a different direction and start developing for the mobile market. The next big change for the company came when the three became four with the addition of Simon and with that, the Fabula that you know today was born. We have several apps in the development stage and are super excited to make them as awesome as we can and get them to you!
Show Comments